Bows

Tetra Bows start by modifying a vanilla bow, and have two Major Modules, the Stave and the Bowstring. The minor module, the Riser, has four available modules.

Staves
There are three options for a bow stave, Straight, Long, and Recurve. The stave can also be wrapped with string, leather, or rabbit hide.

Straight Stave
Straight Staves are treated as the starter stave, they deal less per shot damage than Long Staves and draw slower than Recurve Staves, however they have lower Crafting Requirements than Long and Recurve Staves.

Long Stave
Long Staves favor per shot damage over draw speed, however Long Staves can only be held at full draw for a short time.

Recurve Stave
Recurve Staves favor fast draw speeds over per shot damage, this can be combined with the Release Latch module on the bowstring to fire many arrows in a shot period. Bows like these are well suited in modpacks that include mods like No Damage Immunity, which allow these rapid hits to deal lots of damage.

Bowstrings
Bowstrings can be made from eight materials in base Tetra:


 * String
 * Rabbit Hide
 * Leather
 * Twined Phantom Membrane
 * Dragon Sinew
 * Vines
 * Weeping Vines


 * Twisting Vines

If the player has a Quick Latch in their inventory, they may add it to their Bowstring to apply the Release Latch improvement, which fires the arrow immedeatly after the bow is fully drawn.

Riser
The Riser has four available modules:


 * Sights: Zoom in as bow is drawn or while holding shift.
 * Extended Rest: Increases projectile count.
 * Stabilizer: Increases projectile velocity.
 * Limb Adjuster: Allows for Tweaking, can improve either draw speed or strength, while reducing the other.

Stats
Bows have four base stats Durability, Reach, Draw Time, and Strength. The can gain four additional stats Multishot, Overbowed, Velocity, and Zoom from various modules.


 * Durability: How many uses the tool has left before needing repair.
 * Reach: How many block the player can reach while holding the tool. Material has no effect.
 * Draw Time: How long is required to fully draw the bow, increased by Stave material hardness and Bowstring material density, decreased by Stave material flexibility.
 * Strength: Base damage of the bow, increased by Stave material hardness and flexibility.
 * Multishot: Number and spread of additional arrows added by the Extended Rest. Material hardness increases projectile count, flexibility reduces spread.
 * Overbowed: Added by Long Staves, the amount of seconds the bow can be held at full draw. Completely negated by Release Latch.
 * Velocity: Speed of the arrow fired from the bow, added by Stabilizer. Material flexibility increases this stat. Note: If the velocity exceeds a certain amount a graphical bug will occur where the arrow flies erratically and still hits its mark, this is a vanilla bug.
 * Zoom: Added by Sights, zooms in while the bow is being drawn or while holding shift, zoom is increased by material hardness. Note: If used with a Release Latch, the player can experience notable screen shake, due to rapid zooming in and out.